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传奇三私服数据库下可用的删除复制装备的SQL脚本

  • 分类:最新传奇3
  • 阅读:2294
  • 更新:2024-07-05

注意:
1、这个SQL脚本专用于使用A1.2插件的王者数据库的传3服务器,其他的服务器不要用。
2、使用之前请切记备份数据库,以免发生失误!

脚本如下:


--修改者:星海追月(星剑)
--修改自:根据口吃的男人做作的老EI3的SQL脚本修改而来
--说明:此SQL脚本专为删除复制装备而写
--修改*期:2005/1/12
--删除的记录记在*志文件TBL__DELLOG中。
--感谢口吃的男人、非凡龙天子等

USE game1
GO
---建立临时表
if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[TBL_ALLITEM]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)
drop table [dbo].[TBL_ALLITEM]
GO

CREATE TABLE [dbo].[TBL_ALLITEM] (
[FLD_CHARACTER] [char] (15) COLLATE Chinese_PRC_CI_AS NOT NULL ,
[FLD_TYPE] [tinyint] NULL ,
[FLD_MAKEINDEX] [int] NOT NULL ,
[FLD_TID] [varchar] (30) NOT NULL ,
[FLD_INDEX] [int] NOT NULL ,
[Name] [varchar] (30) COLLATE Chinese_PRC_CI_AS NULL,
[Place] [varchar] (10) COLLATE Chinese_PRC_CI_AS NULL
) ON [PRIMARY]
GO

--从玩家身上/包袱获取数据
INSERT INTO [game1].[dbo].[TBL_ALLITEM]([FLD_CHARACTER], [FLD_TYPE], [FLD_MAKEINDEX],[FLD_TID],[FLD_INDEX],[Name],[Place])
SELECT [FLD_CHARACTER], [FLD_TYPE], [FLD_MAKEINDEX], LTRIM(STR([FLD_MAKEINDEX]))+LTRIM(STR([FLD_INDEX])) AS FLD_TID,[FLD_INDEX],[Name],'身上' AS Place
FROM [game1].[dbo].[TBL_ITEM],[KingForEiServerBaseData].[dbo].[StdItems]
WHERE [FLD_INDEX]-1=[Idx]
GO

--从仓库获取数据
INSERT INTO [game1].[dbo].[TBL_ALLITEM]([FLD_CHARACTER], [FLD_TYPE], [FLD_MAKEINDEX],[FLD_TID],[FLD_INDEX],[Name],[Place])
SELECT [FLD_CHARACTER], [FLD_TYPE], [FLD_MAKEINDEX], LTRIM(STR([FLD_MAKEINDEX]))+LTRIM(STR([FLD_INDEX])) AS FLD_TID,[FLD_INDEX],[Name],'仓库' AS Place
FROM [game1].[dbo].[TBL_SAVEDITEM],[KingForEiServerBaseData].[dbo].[StdItems]
WHERE [FLD_INDEX]-1=[Idx]
GO

--记录将要删除的复制装备
if not exists (select * from dbo.sysobjects where id = object_id(N'[game1].[dbo].[TBL__DELLOG]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)
CREATE TABLE [game1].[dbo].[TBL__DELLOG] (
[删除*期] datetime not null,
[FLD_MAKEINDEX] [int] NOT NULL ,
[角色名] [char] (15) COLLATE Chinese_PRC_CI_AS NOT NULL ,
[装备代码] [int] NULL ,
[装备名称] [varchar] (30) COLLATE Chinese_PRC_CI_AS NULL,
[存放地点] [varchar] (10) COLLATE Chinese_PRC_CI_AS NULL
) ON [PRIMARY]

GO

INSERT INTO [game1].[dbo].[TBL__DELLOG]([删除*期],[FLD_MAKEINDEX],[装备代码],[装备名称],[角色名],[存放地点])
SELECT getdate() as 删除*期,[FLD_MAKEINDEX] , [FLD_INDEX]-1 AS 装备代码,[Name] AS 装备名称,[FLD_CHARACTER] AS 角色名, [Place] AS 存放地点
FROM [game1].[dbo].[TBL_ALLITEM]
WHERE ((([FLD_TID]) In
(SELECT [FLD_TID] FROM [TBL_ALLITEM] As Tmp GROUP BY [FLD_TID] HAVING Count([FLD_TID])>1 )))
ORDER BY [FLD_MAKEINDEX]

GO
--遂个删除复制装备
DECLARE @T_ID char (30),@I_MAKEINDEX int , @V_Place varchar (10)
DECLARE D_ITEMS_cursor CURSOR FOR

SELECT [FLD_TID],[FLD_MAKEINDEX],[Place]
FROM [game1].[dbo].[TBL_ALLITEM]
WHERE ((([FLD_TID]) In
(SELECT [FLD_TID] FROM [TBL_ALLITEM] As Tmp GROUP BY [FLD_TID]
HAVING Count([FLD_TID])>1 )))
ORDER BY [FLD_MAKEINDEX]

OPEN D_ITEMS_cursor

FETCH NEXT FROM D_ITEMS_cursor INTO @T_ID,@I_MAKEINDEX,@V_Place

WHILE @@FETCH_STATUS = 0

BEGIN

BEGIN
IF @V_Place = '仓库'
DELETE FROM [game1].[dbo].[TBL_SAVEDITEM] WHERE [FLD_MAKEINDEX] = @I_MAKEINDEX
ELSE
DELETE FROM [game1].[dbo].[TBL_ITEM] WHERE [FLD_MAKEINDEX] = @I_MAKEINDEX
END

FETCH NEXT FROM D_ITEMS_cursor INTO @T_ID,@I_MAKEINDEX,@V_Place

END

CLOSE D_ITEMS_cursor
DEALLOCATE D_ITEMS_cursor

GO

if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[TBL_ALLITEM]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)
drop table [dbo].[TBL_ALLITEM]





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